You Vs. Drugs Map

You Vs. Drugs

You take on the role of real-life agents who exist in your brain, where your own wit can rise to revert a worldwide devastation. The enemy can enslave anyone, anywhere. By embarking on an adventure that will defy your imagination, you will discover how drug addiction threatens humanity. By watching real neurological events, you will be empowered to better protect yourself, and the people you love —if you have what it takes!

The Drug Problem


In 1960
only 4 million Americans had ever tried drugs (2.2% of people).
In 1968
THE U.S. creates the Bureau of Narcotics & Dangerous Drugs
to set the basis of an official international war on drugs.
It was the DEA’s predecessor agency”.

DEA Museum Logo

In 2018
165.4 million americans aged 12 or older used a substance (i.e., an illicit drug, tobacco, alcohol, or kratom) in the past month (60.1% of people)”.

DEA Museum Logo

Children are already abusing drugs at age 12 or 13 (...) including tobacco, alcohol, inhalants, marijuana, and prescription drugs such as
sleeping pills and anti-anxiety medicines.

DEA Museum logo

The Solution

understanding of the basics of addiction will empower people to make
informed choices in their own lives”.



But how can we explain the neuropsycho-pharmacology of addiction to 12 - 13 year olds?


You VS Drugs
is the first brain-based
video game in the world
designed to prevent drug addiction
by empowering people with real knowledge,
so they can make better choices in their own lives.


By recreating real neuropsychopharmachological events through an adventure, anyone can learn the hidden dangers of drug use!.


You VS Drugs
tackles all three 'Community Action Box' strategies that the National Institutes of Health recommend, in the following three ways! NIH Logo

  1. 1. “Parents can use information on risk and protection to help children develop positive preventive actions”

    Parents can easily learn (among them/with their kids) how addiction takes over the brain, and its real risks!

  2. 2. “Educators can strengthen learning and bonding to school”, and address poor concentration associated with later onset of drug abuse”

    Educators/Schools worldwide can include the game:

    • — As a learning tool
    • — So students bond by having fun among them
    • — To keep high the level of attention
    • — In their prevention services

  3. 3. “Community leaders can assess community risk and protective factors (...) to
    best target prevention services”

    Community leaders can add the game to the drug prevention strategies!

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NYX. Silver Award - Best Educational Game 2021
NYX. Silver Award - Best Innovation 2021
Indie Expo. Final Batch Selection 2021
GES Award. Top 10. 2021